Wednesday, May 28, 2008

SCHEDULE ng KATAMARAN

Session Flow


DAY/ TIME ACTIVITY/TOPIC
Day 1 (26 May)
8:30 - 9:00 Registration of Participants
9:00 - 9:45 Opening Program
9:45 -10:00 Break
10:00 -12:00 Mining the Internet
12:00 -1:00 Lunch
1:00 - 3:00 Mining the Internet (Challenges)
3:00 - 3:15 Break
3:15 - 5:30 Web Blogs
Day 2 (27 May)
8:30 - 8:40 Attendance, Prayer, Energizer , Recap
8:40 - 10: 00 Digital Storytelling
10:00 -10:15 Break
10:15- 12:00 Digital Storytelling
12:00- 1:00 Lunch
1:00- 3:00 Digital Storytelling
3:00 - 3:15 Break
3:15- 4:30 Digital Storytelling
4:30 - 5:30 Web blogs
Day 3 ( 28 May)
8:30 - 8:40 Attendance, Prayer, Energizer , Recap
8:40-10:30 Marvin -Lecture
10:30-11:00 Marvin-Hands-On
11:00 -11:15 Break
11:15 - 1:00 Photostory with Marvin
1:00 -2:00 Lunch
2:00 - 4:00 Presentation of outputs
4:00 - 4:15 Break
4:15 - 5:30 Web blogs


ang hirap nito talaga ang daming gagawin

Theme Song ng LABORATORY 1 PBSP Smart ICT Program

HAWAK KAMAY


Minsan madarama mo
kay bigat ng problema
Minsan mahihirapan ka
at masasabing “di ko makakaya”
Tumingin ka lang sa langit
Baka sakaling may masumpungan
Di kaya ako’y tawagin
Malalaman mong kahit kailan
[chorus]
Hawak-kamay
Di kita iiwan sa paglakbay
Dito sa mundong walang katiyakan
Hawak-kamay
Di kita bibitawan sa paglalakbay
Sa mundo ng kawalan

Minsan madarama mo
Ang mundo’y gumuho
sa ilalim ng iyong mga paa
At ang agos ng problema’y
tinatangay ka
Tumingin ka lang sa langit
Baka sakaling may masumpungan
Di kaya ako’y tawagin
Malalaman mong kahit kailan
[repeat chorus]

[bridge]
Wag mong sabihin nag-iisa ka
Laging isipin
meron kang kasama
Narito ako oh,
Narito ako

[repeat chorus]

Sa mundo ng kawalan
Hawak-kamay,
Hawak-kamay
Sa mundo ng kawalan

MARVIN AGUSTIN DAW To AS in PERO . . .

pagpasok namin dito sa training ground of responsibility ang daming gagawain agad GAGAWIN NAMIN ang MARVIN AGUSTIN na ewan pahirap daw sabi ng ilan kasi naman ayaw makinig at madaming na nung lunes pa namin dapat gawin well well well . . . parte ng buhay natin yun.

kung aalamin lang natin na sa bawat pagdaka bawat gawi at gawa dapat gawin natin ang lahat kahit pagod hirap at nagdurusa tayo di ba mga kapatid sa PANALIG


MAGANDA siya at masarap gawin kaso lang kakaasar kasi po nagbubugdown asar!!!!!!!!!!!!!!!! well enjoy pa din ganun talaga

BYAHENG KWUELA SA ASARAN

MORNING HAS BROKEN


ay naku ang hirap talaga ng buhay . . . just imagine kaninang umaga matagal kaming nakakain dahil sa dami ng kumakain sa restaurant ng KABAYAN HOTEL.

pagkatapos namin kumain lumabas kami sa pagaakalang makakasakay agad kami ng van un pala ang tagal late tuloy kami ng dumaing dito sa SOUTHEASTERN COLLEGE. . . .

ang masaklap pa nito pinag kasya namin ang aming sarili sa TOYOTA INNOVA grabe. . . . super talaga just imagine sampo kami as TEN (10) . . . ganun kadami ipinasok namin ang aming sarili para lamang makarating dito at awa ng diyos daig ko pa si DYESEBEL sa POSING . . . alam nyo yon kasi po ako ay nakatagililid na nakahiga na nakabaluktot na nakaupo ng kalahati ang ppigi sa upuan na ang likod ko ay sa may manibela at ang aking ulo ay mga anim na pulgada ang layo sa hita ng kaksamahan kung babae buti n lang mabait yun aleng maganda ang puso.

ang sakit tuloy ng aking leeg sa kakaangat para hindi makpatong sa legs ng kasamahan ko na babae . . . gRrrrrrrrrrrrrrrrrrrraaaaaaaaaaaaaaaaaaaaaaabbbbbbbbeeeeeeeeeeeehhhhhhhhhhh na ito. . . pero ang pinakaexiting sa mga pangyayari , nakuha pa niaming magtawanan alam nyo ba yun mga folks . . . at ang pagdating namin dramatic kasi kami lang ang huling pumasok sa session area inis talaga HAHAHAHAHAAHAHAAHAAHAAHAAHAAHAAHAHAHAHAHAHAHA



well thats part of life paano mga friend kita-kitats na lang us next time around

Tuesday, May 27, 2008

HOW to use MARVIN AGUSTIN

HOW to use MARVIN AGUSTIN

To create Power point slides as Background image

1. tools

2. Import Power point

3. look for your file & select it & open it

4. Type the Directory ex: Desktop – Aspi

5. Save: OK

To show your first slide

  1. background image
  2. browse image where you stored it ( look for the folder)
  3. choose the slide1 to open
  4. ADD IMAGE

To add your character

  1. load
  2. choose your character (several folders)
  3. Press: OK

To do the animation

  1. click downward arrow under play animation
  2. choose the animation you want
  3. ADD ANIMATION

To change Size

  1. select the character
  2. character size
  3. lock the ratio
  4. drag the resize holder of the character according to your desired size
  5. CHANGE SIZE

DIGITAL PHOTO STORY TELLING

DIGITAL PHOTO STORY TELLING

On todays lesson i have acquired new learning experiences though its similar to movie maker, then again i gained another trust from my co trainees here in SOUTHEASTERN COLLEGE. the problem that most of us have encountered are the very computer itself for it not fast enough.

What i enjoyed most here that connected on todays session are the making of lesson plan while connecting it to the windows photo story activity. though its not new since its similar to movie maker of windows as i have said awhile ago.

This new learning will be useful enough to my giving of work my students since they will find it easy to connect.

in order to enhance this new acquired skills i would try to experiment things which will be helpful to me and my students and also to those people who intend to make their teaching ability more easy and enjoyable.

Below are my sample lesson plan and attached with it is the DIGITAL PHOTO LESSON

I. OBJECTIVES

At the end of the lesson the learner should be able to

· Define Orthographic Drawing

· Draw table of comparison on the following sub-topic

o Quadrants

o First angle projection

o Third angle projection

o Multi-view projection

· Visualize and illustrate objects

II. SUBJECT MATTER

ORTHOGRAPHIC PROJECTION

1 Multiview orthographic projections

See also * Cross section (geometry) * Engineering drawing * Orthographic projection (cartography) * Plans (drawings) * Telecentric lens

References: ^ Ingrid Carlbom, Joseph Paciorek (Dec. 1978), Planar Geometric Projections and Viewing Transformations, vol. v.10 n.4, ACM Computing Surveys (CSUR), pp. p.465-502

III. PROCEDURE/LESSON PROPER

    • Introduction
    • Motivation
    • Presentation
    • Discussion
    • Generalization

IV. ASSIGNMENT


Monday, May 26, 2008

Orthographic projection


Orthographic projection

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Increasing the focal length and distance of the camera to infinity in a perspective projection results in an orthographic projection.
Increasing the focal length and distance of the camera to infinity in a perspective projection results in an orthographic projection.
Views

Graphical projections

Other views

This box: view talk edit

Orthographic projection is a means of representing a three-dimensional (3D) object in two dimensions (2D). It is a form of parallel projection, where the view direction is orthogonal to the projection plane. It is further divided into multiview orthographic projections and axonometric projections.

Orthographic projection corresponds to a perspective projection with a hypothetical viewpoint—e.g., one where the camera lies an infinite distance away from the object and has an infinite focal length, or "zoom".

Contents

[hide]


[edit] Multiview orthographic projections

An example of an multiview orthographic drawing from a US Patent (1913), showing two views of the same object. Third angle projection is used.
An example of an multiview orthographic drawing from a US Patent (1913), showing two views of the same object. Third angle projection is used.
An orthographic three-view of a tenor trombone, showing (from left to right) a birds-eye view, a front view (facing the bell), and a side view (from right)
An orthographic three-view of a tenor trombone, showing (from left to right) a birds-eye view, a front view (facing the bell), and a side view (from right)
Gaspard Monge's four quadrants and two planes.
Gaspard Monge's four quadrants and two planes.

With multiview orthographic projections, up to six pictures of an object are produced, with each projection plane parallel to one of the coordinate axes of the object.[1]

The views are positioned relative to each other according to either of two schemes: first-angle or third-angle projection. In each, the appearances of views may be thought of as being projected onto planes that form a 6-sided box around the object.

[edit] Quadrants in descriptive geometry

Modern orthographic projection is derived from Gaspard Monge's descriptive geometry. Monge defined a reference system of two viewing planes, horizontal H ("ground") and vertical V ("backdrop"). These two planes intersect to partition 3D space into 4 quadrants, which he labeled:

  • I: above H, in front of V
  • II: above H, behind V
  • III: below H, behind V
  • IV: below H, in front of V

These quadrant labels are the same as used in 2D planar geometry, as seen from infinitely far to the "left", taking H and V to be the X-axis and Y-axis, respectively.

The 3D object of interest is then placed into either quadrant I or III (equivalently, the position of the intersection line between the two planes is shifted), obtaining first- and third-angle projections, respectively. Quadrants II and IV are also mathematically valid, but their use would result in one view "true" and the other view "flipped" by 180° through its vertical centerline, which is too confusing for technical drawings.

Monge's original formulation uses two planes only, and obtains the top and front views only. The addition of a third plane to show a side view (either left or right) is a modern extension. The terminology of quadrant is a mild anachronism, as a modern orthographic projection with three views corresponds more precisely to an octant of 3D space.

[edit] First-angle projection

In first-angle projection, the object is conceptually located in quadrant I, i.e. it floats above and before the viewing planes, the planes are opaque, and each view is pushed through the object onto the plane furthest from it. (Mnemonic: an "actor on a stage".) Extending to the 6-sided box, each view of the object is projected in the direction (sense) of sight of the object, onto the (opaque) interior walls of the box; that is, each view of the object is drawn on the opposite side of the box:

Image of object in box, with views of object projected in the direction of sight onto walls using first-angle projection

A two-dimensional representation of the object is then created by "unfolding" the box, to view all of the interior walls:

Similar image showing the box unfolding from around the object

This produces two plan views and four side views:

Image showing orthographic views located relative to each other in accordance with first-angle projection

[edit] Third-angle projection

In third-angle projection, the object is conceptually located in quadrant III, i.e. it lurks below and behind the viewing planes, the planes are transparent, and each view is pulled onto the plane closest to it. (Mnemonic: a "shark in a tank", esp. that is sunken into the floor.) Using the 6-sided viewing box, each view of the object is projected opposite to the direction (sense) of sight, onto the (transparent) exterior walls of the box; that is, each view of the object is drawn on the same side of the box. The box is then unfolded to view all of its exterior walls.

[edit] Additional information

First-angle projection is as if the object were sitting on the paper and, from the "face" (front) view, it is rolled to the right to show the left side or rolled up to show its bottom. It is standard throughout Europe and Asia.

Third-angle is as if the object were a box to be unfolded. If we unfold the box so that the front view is in the center of the two arms, then the top view is above it, the bottom view is below it, the left view is to the left, and the right view is to the right. It is standard in USA and Canada.

Both first-angle and third-angle projections result in the same 6 views; the difference between them is the arrangement of these views around the box.

A great deal of confusion has ensued in drafting rooms and engineering departments when drawings are transferred from one convention to another. On engineering drawings, the projection angle is denoted by an international symbol consisting of a truncated cone, respectively for first-angle (FR) and third-angle (US):

Image:Convention placement vues dessin technique (fixed).svg

The 3D interpretation of the symbol can be deduced by envisioning a solid truncated cone (Mnemonic: a "gift-wrapped megaphone"), standing upright with its large end on the floor and the small end upward. The top view is therefore two concentric circles ("donut"). In particular, the fact that the inner circle is drawn with a solid line instead of dashed disambiguates this view as the top view, not the bottom view.

  • In first-angle projection, the "top" view is pushed down to the floor, and the "front" view is pushed back to the rear wall; the intersection line between these two planes is therefore closest to the large end of the cone, hence the first-angle symbol shows the cone with its large end open toward the donut.
  • In third-angle projection, the "top" view is pulled up to the ceiling, and the "front" view is pulled forward to the front wall; the intersection line between the two planes is thus closest to the small end of the cone, hence the third-angle symbol shows the cone with its large end away from the donut.

[edit] Multiviews without rotation

Orthographic multiview projection is derived from the principles of descriptive geometry and may produce an image of a specified, imaginary object as viewed from any direction of space. Orthographic projection is distinguished by parallel projectors emanating from all points of the imaged object and which intersect a plane of projection at right angles. Above, a technique is described that obtains varying views by projecting images after the object is rotated to a desired position.

Descriptive geometry customarily relies on obtaining various views by imagining an object to be stationary, and changing the direction of projection (viewing) in order to obtain the desired view.

See Figure 1. Using the rotation technique above, note that no orthographic view is available looking perpendicularly at any of the inclined surfaces. Suppose a technician desired such a view to, say, look through a hole to be drilled perpendicularly to the surface. Such a view might be desired for calculating clearances or for dimensioning purposes. To obtain this view without multiple rotations requires the principles of Descriptive Geometry. The steps below describe the use of these principles in third angle projection.

  • Fig.1: Pictorial of imaginary object that the technician wishes to image.
  • Fig.2: The object is imagined behind a vertical plane of projection. The angled corner of the plane of projection is addressed later.
  • Fig.3: Projectors emanate parallel from all points of the object, perpendicular to the plane of projection.
  • Fig.4: An image is created thereby.
  • Fig.5: A second, horizontal plane of projection is added, perpendicular to the first.
  • Fig.6: Projectors emanate parallel from all points of the object perpendicular to the second plane of projection.
  • Fig.7: An image is created thereby.
  • Fig.8: A third plane of projection is added, perpendicular to the previous two.
  • Fig.9: Projectors emanate parallel from all points of the object perpendicular to the third plane of projection.

Ten through Seventeen Step by Step Orthographic Auxiliary Projection

  • Fig.10: An image is created thereby.
  • Fig.11: A fourth plane of projection is added parallel to the chosen inclined surface, and per force, perpendicular to the first (Frontal) plane of projection.
  • Fig.12: Projectors emanate parallel from all points of the object perpendicularly from the inclined surface, and per force, perpendicular to the fourth (Auxiliary) plane of projection.
  • Fig.13: An image is created thereby.
  • Fig.14-16: The various planes of projection are unfolded to be planar with the Frontal plane of projection.
  • Fig.17: The final appearance of an orthographic multiview projection and which includes an "Auxiliary view" showing the true shape of an inclined surface.

[edit] Pictorials

Within orthographic projection there is an ancillary category known as Pictorials. Pictorials show an image of an object as viewed from a skew direction in order to reveal all three directions (axes) of space in one picture. Orthographic pictorial instrument drawings are often used to approximate graphical perspective projections, but there is attendant distortion in the approximation. Because pictorial projections innately have this distortion, in the instrument drawing of pictorials, great liberties may then be taken for economy of effort and best effect. Orthographic pictorials rely on the technique of axonometric projection ("to measure along axes").

[edit] See also

[edit] References

  1. ^ Ingrid Carlbom, Joseph Paciorek (Dec. 1978), Planar Geometric Projections and Viewing Transformations, vol. v.10 n.4, ACM Computing Surveys (CSUR), pp. p.465-502, DOI 10.1145/356744.356750

[edit] External links